Game_Jam
The goal of the game jam is to learn to design and implement a game within the constraints of computers of the 80s and 90s. We design and implement games in AMOS Basic, which is a Basic dialect dedicated to the Amiga computer series. It allows making use of all the hardware capabilities of the Amiga computers. However, to simplify development and bring AMOS Basic to the “masses, not the classes”, we developed CRVJA, an online editor and transpiler for a subset of AMOS Basic, which we use to implement the games.
The game jam is highly collaborative, with participants from diverse backgrounds teaming up to create games. From design to implementation, everyone will be able to contribute and learn from others! Mentors from the humanities and engineering will drive the teams, while everyone will have a chance to touch every aspect of the games. A judge with a long experience in the game industry assessed the games of the last day and awarded “advances” to the different teams to flesh out their demos.
See last year’s game jam for an idea of the amazing realisations made by the teams during the game jam!